Best 3d animated series 1000


By Jamie Lang. Paris-based Watch Next. The new, 3D-animated production will follow Hello Kitty and other members of the Cherry Town community as the titular character uses the power of her magical bow to transform herself to any number of versions of herself, including but not limited to explorer, chef and pop star, as is appropriate in any given episode. Cineflix Rights has dealt more than 20 hours of factual content from its blue-chip history and documentary catalog to Australian broadcaster SBS. Garden Studios , MetFilm School and Mission have announced a new partnership which sees the later companies join as on-site members of the Garden Studios community.


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WATCH RELATED VIDEO: Top 100 3D Renders from the Internet's Largest CG Challenge - Alternate Realities

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Figshare: Movie 1. Figshare: Movie 2. Rotating 3D animation of the white-matter tractography atlas with the same render settings as used in Figure 8C. While magnetic resonance imaging MRI data is itself 3D, it is often difficult to adequately present the results papers and slides in 3D.

As a result, findings of MRI studies are often presented in 2D instead. A solution is to create figures that include perspective and can convey 3D information; such figures can sometimes be produced by standard functional magnetic resonance imaging fMRI analysis packages and related specialty programs. However, many options cannot provide functionality such as visualizing activation clusters that are both cortical and subcortical i.

Here I detail an approach for creating 3D visualizations of MRI data that satisfies all of these criteria. When presenting and publishing findings of magnetic resonance imaging MRI studies, sometimes it is difficult to adequately present the results because they are 3D, while papers and slides can inherently only be 2D.

While these numerous options can provide 3D renderings of MRI data, many of them are unable to provide useful functionality such as visualizing activation clusters that are both cortical and subcortical, i. This difficulty increases further if one wants to produce 3D renderings of several activation maps with an identical perspective e. Here I briefly detail a straightforward approach for creating 3D visualizations of MRI data that work in these scenarios, as well as readily generalize to most other instances.

An illustration of this processing workflow is shown in Figure 1. An additional example of making a 3D rendering of traced regions of interest ROIs is also outlined. Both programs are available for both Windows and Mac operating systems and are freely available. Data files produced in the examples are provided in the Supplementary material see Appendix A.

As a first exercise in visualizing MRI data in 3D, we will start with a statistical map. Depending on where your maps are coming from, you may need to apply a height threshold i. Briefly, NeuroSynth conducts automated meta-analyses across thousands of fMRI studies by calculating a frequency metric for how often specific terms are mentioned in the paper e.

See Yarkoni et al. Since the anatomical 3D surface meshes are generally usable, in addition to outlining the steps for creating this glass brain volume, the resulting surface mesh file is also provided as Supplementary material see Appendix A.

Obtaining the thresholded cluster image. Before the map can be rendered in 3D, both the height and cluster-extent thresholds should be applied. In some fMRI analysis packages this can be output directly e. If this is the case, export the threshold cluster image and skip to section 1.

Manually applying the height and cluster-extent threshold is a bit cumbersome. Using the imcalc function in SPM, we can easily apply a height threshold to our volume by outputting a binary volume, where the voxel intensity statistic i. Since our NeuroSynth memory image has a large number of highly significant clusters, we will threshold our statmap.

In the current case, lower thresholds yielded large clusters, which made the figure less interpretable i. Again, this value can be adjusted, and usually would be set higher than you would use for your statistical analyses, as the 3D rendering is intended more to provide a global view of the significant clusters, and is encumbered by the inclusion of many small clusters.

A volume of mm 3 corresponds to 50 voxels where the voxel size is 2 mm-isotropic. The function can also apply height thresholds, but it thresholds rather than binarizes the image i. The output file from this command will automatically be named rstatmapH. The height threshold should also be applied to the anatomical volume, anatomical. The resulting output file will be named anatomicalH. Convert to VTK. The simplest way to do so is to load each volume as both the main volume and as the segmentation volume.

If you use the structural volume as the main volume and the statistical map as the segmentation, you may have issues with the bounding boxes not matching. Since we will move to another program with our 3D surfaces, it does not matter if the bounding boxes match or not.

Make sure that the volume is loaded correctly, as shown in Figure 2A. As a result, it will be impossible to obtain the exact same camera angle. To rectify this shortcoming, we will make our 3D renderings in ParaView, which also has additional useful features. In the current example there is only one surface mesh in each volume, but this is not always the case, such as in the ROI example discussed later.

If your VTK file does not work, double check that it was correctly exported as a surface mesh. Render in 3D. ParaView can be a bit overwhelming at first, but it has many useful features for rendering and setting up the camera. With some adjustment of the colors and opacity for the two surfaces, it should be fairly easy to produce a set up in ParaView similar to Figure 2B. When the scene state is saved, the camera position is preserved in the scene file, allowing you to easily load another statistical map at a later time.

The final renderings produced here are shown in Figure 3C , corresponding to the series of coronal slices shown in Figure 3B.

Screenshots will always be exported as raster i. ParaView can also render stereoscopic 3D figures e. An example of a red-blue stereoscopic render is shown in Figure 3D. Obtain ROI volume. For this example, I extracted several regions of the medial temporal cortex hippocampus, amygdala, parahippocampal gyrus, fusiform gyrus from the right hemisphere of the Hammers et al. Note that the structural image used in panel A is from a different source than the traced ROIs, and thus they do not perfectly align.

As shown in Figure 4B—E , the volumes can be rendered as points, wireframes, and surfaces. ParaView can also create cameras that move over time, allowing for the generation of animations of the structures rotating. The default settings for the camera positions are usually sufficient.

Even without rendering the animation itself, having a camera path allows for later reproduction of 3D renderings from the same camera positions. An example rendered video is shown in Movie 1. Movie 1. Using the techniques discussed thus far, it is possible to create an image such as that shown in Figure 5 , where the hippocampus is shown within a glass brain for a number of different species, using freely available brain atlases.

Each panel was rendered separately, but all of the surface meshes were loaded into the same scene in ParaView. By additionally adding a plane with a checkerboard texture, it is also easy to present the scale of the structures.

See Appendix C for details regarding each of the brain atlases. The square grid included in each panel measures 20 mm across, with each grid square subtending 2 mm. See Appendix C for details and references describing each brain atlas.

With a few additional steps, more intricate 3D renderings can also be produced. For instance, if the anatomical volume is down-sampled while in NIfTI format, the resulting surface mesh is less dense and can be rendered as a wireframe, as shown in Figure 6A—C.

If a combination of different densities of anatomical surface meshes are used together, e. Panels B - C show the wireframes of surfaces meshes made after first downsampling the volume to 5 or 10 mm-isotropic, respectively, resulting in less dense wireframes.

Figure 7 and Movie 2 show a few additional rendering examples from freely available data. See main text for additional details on the sources of the MRI data. Movie 2. When the goal is to show anatomical structures, 3D figures are definitively more useful in conveying the 3D structure of the regions, as shown in the examples here. Combined, 2D and 3D representations of MR images can provide a more comprehensive view of the results, particularly when at least two 3D perspectives are shown, allowing for some ability to provide depth information.

Original statistical map used in Procedure 1, as obtained from NeuroSynth. Shown in Figure 3A. Statistical map after both height and cluster-extent thresholds had been applied. Shown in Figure 3B. Statistical map converted to a surface mesh. Used in Figure 3C—D. Anatomical image obtained from NeuroSynth, after being thresholded and converted to a surface mesh. Anatomical image obtained from Hammers et al. Used in Figure 6 and Figure 7A. Similar surface mesh as brainmask.

Shown in Figure 7B. Shown in Figure 7C. The simplest approach to thresholding this image is to have SPM output the threshold image, which was introduced in builds of SPM8. This will output an image that is a mask corresponding to all of the suprathreshold voxels, after both the height and cluster-extent thresholds have been applied.

Alternatively, the height and cluster-extent thresholds can be manually applied to an image, as discussed in Procedure 1. The T -value height threshold, corresponding to the desired p -value threshold, is reported in the results window when viewing the clusters.

This height threshold can easily be applied using the imcalc tool, as described in section 1.


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I need to make a short animation, my goal is simple as follows. I need something simple but yet looks pretty decent. What is the best animation software for Mac, 2D or 3D is both OK: 1 making humans is easy, they don't have to look too real, just cartoony is fine 2 human dialogues, speaking gestures are important 3 being able to adjust the setting is important, create different settings 4 human movement does not need to be too complex, but basic things like walking Online forum. Nowadays we see more and more people creating animated videos on social media.

This list contains every Toronto Animation Studio - 2D, 3D, Motion Graphics, production studios with the best 2D designers and animators in the world.

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He has recently written How to Psychologically Survive Cancer, dedicated to his wife and father who battled with illness. Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyzed reviews to verify trustworthiness. Enhance your purchase. Brian from Family Guy is an atheist even though he has met Jesus and God several times. Teenage Mutant Ninja Turtles is a parody of the superhero, Daredevil. The makers of South Park can create an episode in two days. Scooby Doo was meant to be called Too Much.

Creating 3D visualizations of MRI data: A brief guide

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Finding the right 3D Animation partner for your company that matches your needs can be challenging. That's why we've created this list of the best 3D animation studios for you to review. And, if you want personalized recommendations, tell us about your project. The DVI Group is a strategic video communications agency that has been in business for over 21 years. The DVI Group also uses the latest technologies and new insights to re-imagine what business video looks like.

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Generate name ideas for your Animation Business below. Please enter some keywords. Animation is a big part of the entertainment in our world today. Many people grew up watching animation, especially on popular Disney channels. Dreamworks is a very good example of a reputable studio that has produced bundles of animated movies like Shrek and Madagascar!

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Departments such as marketing, communications, training and recruitment are all using it to achieve their goals. It is helping them to connect with customers and colleagues in new and innovative ways, driving change and results. It is not just a powerful way to communicate your brand story, it is also an engaging format that really captivates audiences. Product videos are the ideal way to show off your new product to the world. CGI can enhance these videos, giving new views of your product, allowing you to put your product in different environments, or just bringing a prototype to life. From the previous sentence, it might be difficult to understand what exactly something like this is, but this product video gives a great rundown and makes the tech look really cool. Showing the internal workings of these pieces of equipment is definitely enhanced by the use of 3D - the different parts flow really nicely and you get a good look at how this machinery works.

Crusader Rabbit has an interesting history with the world of animation television considering it invented the genre. Though animated cartoons.

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The Ohio State University. The camera angle, action and direction, lens type, camera motion, and lighting all affect the meaning of your work. The use of color is also a key factor. The prowess of a 3D cinematographer includes understanding how the arranging of objects and movements in the frame will communicate and build a meaning.

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A competition between 3D artists to create a short scene centered around the same animation has drawn over 2, entries, and the top of them have been compiled into a nearly 9 minute long montage of animation talent. The Alternate Realities CG challenge, run by 3D artist pwnisher opens in new tab via YouTube, provided nothing but an animation to work from. The results are pretty fascinating, running the gamut from hilarious to serious, from pop culture to wildly original worlds and historical vistas. Every rendered scene revolves around the same walking animation, someone clearly pulling a heavy load or hauling it on their back.

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