Hamtaro intro


The song was used from episodes 61 to in the English dub, as well as the two dubbed OVA "specials"; succeeding the previous theme song, " It's Hamtaro Time! Hamha, friends! Let's start the show! Join the team, come on let's go! Little hamsters, Big adventures, Hamtaro! He leaves his cage when Laura's away!


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WATCH RELATED VIDEO: Hamtaro (English Opening)

Hamtaro Love

This game has unused areas. This game has unused objects. This game has unused graphics. This game has unused text. This game has debugging material. This game has regional differences. The fourth third Hamtaro adventure game where you and the other Ham-Hams have to gather the colors of the rainbow for Prince Bo's umbrella so he can create one and return to Rainbow Land.

This title was originally going to be released in North America, but was ultimately cancelled. There is a debug room, that looks like the Clubhouse, which can be accessed with the room selection cheat code with the ID see Unused Rooms. While interacting with almost any object e. An inaccessible though active debug menu can be opened by talking to that shop hamster in Rainbow Land. One way to access it is to go in front of the "0" in the Debug Room and use the room selection cheat code with the ID F.

In this menu you can choose:. Some rooms hide a green elderly Ham-Ham at the origin top-left , which normally can't be accessible. There is a debug menu for testing the events that occur in Sparkle Coast.

This lets you activate some story event flags and change your party between 4 formations that are used during the storyline of this area. There are 2 pages in this menu, but oddly no connection between them, as you can't go to the second page in the first one. The dialogue parts uses Snoozer as the speaking character.

Option 7 will do the same as option 7 in the first page. Option 8 has no text in the menu. For some reason, option 10 incorrectly uses the dialogue of option 9 at the end, saying that you switched to a 4 members team while you actually switched to a 3 members team. Another Sparkle Coast debug dialogue.

This time it just lets you warp to the beginning of Sparkle Coast's chapter. Bijou is the speaking character. Due to some error, the second text after your choice will appear without clearing the dialogue box, making it unreadable. There isn't any interaction in these maps, but the loading zones and links to other maps are defined, and even links with used maps.

There are 5 items never used in the final game. Each one has name, images and description in the Japanese version. In the European version, they lost their names, showing only the images and the Japanese description. Additionally, there is an unused dialogue in both versions involving the "Ham-Ham Ring" and another item, the "Lucky Gold Card" see Unused Events for more information. However, the Ham-Ham Ring wasn't used in the final, and this event goes unused.

There is an event in the first chapter where you find Boss searching for the Orange on a tree and request his help. While this was used, another version of this event still is in the game, which is longer than the final one. You can trigger this event by setting the next event pointer to EU or C7A36 JP , but it will not always work because characters are moving during the event.

There is also an early version of the Sticker Hermit's explanations about stickers. You choose between 4 explanations instead of 5, one for each rarity, in the final. At the end of the dialogue it will loop on the final version. These backgrounds are also considered as rooms, so they can be accessed using the room selection cheat code.

This background is located just before other rainbow backgrounds used for the introduction scene which are rooms F and , so it could have been used for that introduction scene too. This background looks like other backgrounds used for end chapter cutscenes.

However, there is no information or text that can be related to this background. As with past titles, both versions of the game have different title screens, each using their region's respective title and subtitle.

The European subtitle also has the colors of the rainbow in a sort of backwards order, with an extra light blue added in for most of the "w" and a repeat of red at the beginning instead of the straightforward Japanese version. The Japanese version of the game plays a new, longer bit rendition of the Japanese Hamtaro intro, "Tottoko no Uta", while the European version uses a newer version of the international theme.

Unlike previous games, the Japanese theme is nearly the same length albeit still shorter by about 10 seconds as the international's instead of being roughly half or less. Both versions of this game use the same character table. However, alphanumeric characters were redrawn for the European version including some that were never used in the Japanese version , as well as the buttons. Most of the symbols on the extended table were slightly moved up, and some characters were added.

Take a look! From The Cutting Room Floor. The Hamtaro series. Navigation menu Personal tools English Create account Log in. Namespaces Page Discussion. Views Read View source View history.

This page was last edited on 23 November , at Content is available under Attribution 3. But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!

Notes: Debug menus need to be translated. This needs some investigation. Discuss ideas and findings on the talk page. Specifically: What exactly do the flags do? Specifically: The top-left and top-right edges of the desk trigger the climbing animation, so there may have been something that you can climb at these points that is an other exit for this room.

Notes: The image descriptions and the dialogue need to be translated. Notes: All dialogues from those events need to be translated. That's the "Lucky Gold Card" This is the "Ham-Ham Ring" I'll give it to you!

Let's trade! Trade complete! Just a little more! That's disappointing Hamtaro: Ham-Hams Unite!


Hi! Hamtaro: Little Hamsters Big Adventures - Ham-Ham Challenge – Videos

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Hamtaro: Little Hamsters Big Adventures - Ham-Ham Challenge on the DS, GameFAQs hosts videos from GameSpot and Hi! Hamtaro Ham-Ham Challenge: Intro.

Chikagei 101 Part 1: Intro to Chikagei

Welcome to the first entry in a series called Chikagei where we break down the most common song-specific audience interaction moves you are likely to encounter at anikura events. Thus, chikagei refers to underground or alternative variations of coordinated audience cheers and movements that would be seen at a typical idol concert, and form the foundation of crowd interaction at anikura events. Often times, these moves require much more space than you would be given at a concert and are generally far more energetic and rowdy, making them much more appropriate for a club setting. Obviously, depending on the size of the venue, some chikagei moves may not be appropriate. That being said, larger venues are secured occasionally for the explicit purpose of enabling and encouraging wild and crazy chikagei moves that take up a ton of space. A good rule of thumb is to read and follow the crowd: after all, a lot of these moves only work when the majority of the room is willing and ready to participate! As a disclaimer, chikagei moves are extremely ephemeral and evolve over time quickly.

Hamtaro png images

hamtaro intro

Mixed or average reviews - based on 7 Critic Reviews. Generally favorable reviews - based on 23 Ratings. Publisher: Nintendo Release Date: Apr 8, Critic score distribution:.

I love Hamtaro. This time around though, the game is geared for very small children.

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So, tomorrow night my friend is celebrating her 1, day Duolingo streak. It's open ended - could be about a language you're fluent in, in a connection across languages, in a coding language I'm doing mine on Ham-Chat , the pidgin language used by hamsters in the Hamtaro cartoon and video game series. I've found the dictionary with all their words in it. The video game Ham-Hams Unite, which i've recently replayed, is abuot building a comprhensive Ham-Chat dictionary, so that part, and getting info on how and when the language is used, was easy.

It's Hamtaro Time! (song)

Part 1: No longer looks like a word. Also worth noting is that AlphaDream offers multiple headshots for each of the main Ham-Hams, which is a nice improvement from the previous game. A is interact, B makes you run, Start opens the menu. Like so. Yes, that does say stickers. Just hitting A will suffice. A magazine for moms asked me to come to Sunny Peak.

Hamtaro Love. - Hamtaro love #3: Ookwee! - Hamtaro Love #2: Sunflower Seeds, - Hamtaro Love #1: The Intro. liked 0 times!

Anime Not Be For Everyone

The manga was serialized in Shogakukan 's "Second Grade" magazine in April ; [3] more Hamtaro stories would later be added into the other grade-level magazines, as well as in Ciao. The series focuses on a hamster named Hamtaro, who has a variety of adventures with other hamsters known as the "Ham-Hams" "Hamuchans" in the Japanese version. Viz Media published the manga adaptations and storybooks in English.

Ham-Ham, Hamtaro! (and a giraffe)

RELATED VIDEO: Tottoko Hamutaro Dechu OP

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Hamtaro Tottoko Hamutaro in Japan is an anime series based on a series of children's books of the same name by Ritsuko Kawai.

Hamtaro Time Lyrics

No recent wiki edits to this page. The gameplay of Ham-Ham Challenge consists of 12 touchscreen-based puzzle minigames geared towards young children. Unlike previous Hamtaro entries on Nintendo platforms, this game consists of a singular hub world navigated using the touchscreen. This was the most recently released handheld Hamtaro game. Because the game was released five years after the Hamtaro anime was cancelled in the United States, the US release includes a short cutscene re-introducing each character. Interestingly, the song that plays during the cutscene is from the anime's Japanese intro theme.

Review: Hi! Hamtaro Ham-Ham Challenge (Nintendo DS)

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