Adventure time episode 1 script


A bucolic countryside. The sun is setting and casting a magical glow over this beautiful stretch of land. UNTIL On its back is a determined MAN.


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WATCH RELATED VIDEO: Every Episode Ever - Adventure Time's 10th Birthday! - Adventure Time - Cartoon Network

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Due to its strong script and pitch-perfect performances, Interior Night's debut stands among the very best games of its kind. A dusty motel in the middle of nowhere doesn't sound like a typical video game setting, but debut studio Interior Night, composed of industry veterans, uses this peculiar place to create a game unlike anything else you'll play this year.

As Dusk Falls deftly explores themes of inherited hardship through the lens of two families who cross paths on one pivotal night. By way of incredible voice acting, a compelling and expertly written script, and a bounty of pause-worthy choices along the game's elaborate branching paths, it establishes itself as an instant classic in the narrative adventure genre. Playing As Dusk Falls reminded me of something I think about a lot: how each of us is just the end result of every moment we've experienced before today.

We often like to make up reasons for why we do something--drive recklessly, win the spelling bee, get a divorce, give an unhoused person some money--but ultimately, our behavior is more determined by our pasts than what feels like our split-second choices in the moment.

Rationalization comes after the act, whatever it may be, as a way to make sense of ourselves. Enough bad experiences, especially at an early age, can create fundamentally flawed people who routinely make poor choices, while a rosier upbringing can birth inspiring role models. To some extent, we're fated for success or failure before we even know we're on the playing field. As Dusk Falls swims in these complicated waters. The game opens in , when two families collide--literally--on a desert road in Arizona.

The Walkers are moving cross-country to reset their lives after the patriarch of the family, Vince, was let go from his job as an airplane mechanic due to a controversy that might end in litigation. The Holts, meanwhile, are infamous locals that have been making noise in the otherwise quiet town of Two Rock for decades. Side-swiped by the Holts, who flee the scene, the Walkers seek salvation at the Desert Dream Motel, the closest sign of life on the desolate road. Before long, the Holts end up there themselves following a robbery that goes south, and in their desperation, the Holts take the Walkers and others as hostages.

Right away, Interior Night showcases a keen understanding of pacing and exposition. You'll quickly understand each character's place in the story and what kind of energy they bring to it. But that's not to say they are predictable and one-sided. As Dusk Falls focuses on these two families and several other characters who get caught up in the mess, and every single one of them is made interesting and dynamic.

Because this is a choose-your-own-adventure-style game in the vein of those from Telltale, Supermassive, or Quantic Dream, you'll steward each of these fascinating characters through the use of frequent dialogue options and quicktime events. The game's motion-comic style means you aren't exploring the world in first- or third-person, which helps keep the story moving at a pace that mimics a serial drama perfectly, with smartly timed flashbacks that flesh out characters and cast so-called heroes or villains in new lights.

Paired with an audio experience that fills in each scene the way you'd expect to hear in an audio drama podcast, the characters manage to come to life despite their still-frame delivery while a playlist of licensed music further settles the story in a place that feels real and lived in. This delivery also seems to save As Dusk Falls from a major pitfall of the genre: Without needing to animate each character based on your dialogue choices, conversations flow much better. Sometimes in games like this one, you can almost hear the cuts between voice lines and the presentation suffers as the game jumps around reacting to this dialogue branch or that one, but that doesn't happen in this game.

Every conversation expertly moves the plot forward and does it without the video gamey stutter-steps or pacing problems that you may be used to in such a game. As if delivering a best-in-class story wasn't enough, As Dusk Falls also builds on the genre's burgeoning social elements in a creative manner. It can be played in solo mode or in a party as big as eight players, each of them casting votes to move the story in their preferred direction.

This party can be all local, using up to four controllers and a companion app, it can be all online between you and seven others, or it can be some combination of local and online. There's also a broadcast mode, so streamers can have their say in decisions. In my experience, it worked as intended, and the added wrinkle of mixing in-person players with online players seems like the best use-case of the game mode. This kind of game is made better when you can argue over choices with your friends and family, and As Dusk Falls has a lot of choices worth arguing over.

While so much of Dusk Falls feels authentic, its depiction of police tactics come off as confusing at times. In dealing with the hostage situation, the local Two Rock police and other forces resort to strategies that sometimes don't seem sensible. Rather than a commentary on something like the ineptitude of cops in a crisis, it felt more like an odd or unresearched writing choice. It was the only moment in the game where I had to suspend my disbelief, though I hesitate to be specific for fear of spoilers.

The game tells a complete and excellent story, but it also leaves room for a sequel. I found its way of teasing that possibility to actually hamper an otherwise poignant finale, causing emotional whiplash when I would've been content to sit in the feelings the game nearly chose to leave me with.

Ultimately, the nuances of every character and dialogue option are the best parts of As Dusk Falls. When you're stuck on a decision screen, it feels like Interior Night is always one step ahead, knowing that you can likely foresee how any choice you make could save the day or go south in a hurry. As Dusk Falls can feel like it's in the same misery business as series like The Leftovers or Six Feet Under, meaning much of the time your best-laid plans will go terribly awry partly due to its writers' penchant for melancholy.

But by the end of the sixth and final episode, a complete story will come into view, and it's one that doesn't relish the idea of ruining every character's life--though I don't doubt such an ending may exist somewhere on the massive story tree visualized in-game. Rather, it ends up telling a story that brilliantly grapples with a lot of under-explored, or even unexplored, themes in video games.

Like a lot of my favorite games, it left me with a lot to think about, such as the roles we choose or reject, the hardships we inescapably inherit from family, and how trauma casts a dauntingly long shadow, but how forgiveness, should we choose to show it, may just let the light in.

Every decision weighs heavily as the story plays out like a top-notch crime drama. Upvote 10 Leave Blank. The Good Incredible pacing and characterization make it hard to stop playing Motion comic artwork pairs well with audio drama presentation and awesome voice acting A compelling story on the surface is made even stronger due to thoughtful thematic material Choices weigh heavily and change outcomes drastically The Bad Hampered slightly by sequelitis and a few action scenes that seem out of place.

About the Author. Mark Delaney Mark spent eight hours with the fateful families of As Dusk Falls, taking six hours to beat the game in solo mode before replaying select scenes in multiplayer. A review code was provided by the publisher. More GameSpot Reviews. Load Comments Use your keyboard!


It Starts On The Page: Read The Pilot Script For Amazon & Legendary’s ‘Night Sky’

The movie stars John Cho as Max, the single father of Wally, and it chronicles his attempts to teach his daughter a few life lessons on a road trip they make together. Wally has never met her mother Nicole Jen Van Epps , so Max decides to introduce the two of them, in the hope that the woman who abandoned Wally as a youngster will be there for her after he has gone. As expected, this is the cause for a lot of high emotion when she finally learns the truth. Does Nicole accept her daughter?

The Internet Movie Script Database (IMSDb) · EPISODE 1 THE PHANTOM MENACE Turmoil has engulfed the Galactic Republic. · INT. REPUBLIC CRUISER - COCKPIT · EXT.

Adventure Time ‘Islands’: Here’s a Translation of What the Old Lady (Alva) Was Saying

The latest episode of Westworld included a bombshell about Aurora Perrineau's character, C. Viewers discovered that C is the adult version of Caleb's Aaron Paul daughter, Frankie Celeste Clarke , but even Perrineau asked a colleague to confirm. By the time Perrineau, 27, found out who she was playing, it was too late to confer with Clarke. Perrineau only saw Clarke's performance when the first episodes of Season 4 aired. By Season 4, the robot hosts of a Western theme park have broken free. In the real world of the future, they still face technology that threatens humanity. C was introduced in the third episode of the season, when host Bernard Jeffrey Wright and former Westworld security officer Stubbs Luke Hemsworth intercept her in the desert. C escorts them to a rebel encampment where she is part of a resistance against the Delos company technology. That leaves a gap between young Frankie and adult C, but Perrineau said upcoming episodes will fill in some of the gap in between.

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adventure time episode 1 script

Oh, my glob. Did you know there are more stars in the sky than there are grains of sand in the sky? It's true. This is a rare giant asteroid made entirely of heavy metal. His name is Lars Darksaber.

The first season of the new series will air for two cours without breaks, making it a half-year straight run.

Latest Scripts

Recently posted scripts will appear here! Hello everyone, Kiriban here! This post will have links for navigation and various announcements. Please read it before you request a transcript. I will not be taking requests for a while , but I might release a few scripts here and there when I have the time.

Adventure Time: Distant Lands: Finn Thinks Someone Needs Redemption

It seemed like doing something with the credit sequence would be a fun way to do it. In comics form! The camera is positioned such that the opening credits from the show could be filmed on it. The conceit here is that Jake is filming the credits we see before each episode of the show. The Candy Kingdom and its inhabitants.

vse-multiki.com › wiki › Adventure_Time_(season_1).

The Rehearsal (Season 1), Episode 1: Recap & Ending Explained

One of NBC's two most buzzed-about early drama scripts, La Brea was the network's second drama to the be ordered to pilot this cycle, following Debris read my pilot review. This one's definitely a big bet, with in-house studio Universal producing, and hopefully investing the resources needed to bring a show of this scope to life. David Appelbaum is the writer.

Director Kevin Smith recently teased a mysterious brand new movie with an image of the first page of the screenplay. Smith broke into Hollywood with the small independent black and white film Clerks. Shot locally in New Jersey, Clerks cost very little to make but wound up being a critical and box office success, kick-starting his film-making career. However, the writer-director found the path was not as smooth as he hoped, as each film he made brought its own challenges. Smith followed Clerks with Mallrats, a cult classic today but a box office failure in Luckily, his next film, Chasing Amy, resonated with audiences and critics and firmly cemented Smith as a Hollywood director.

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Jeffrey Dean Morgan has been teasing that production for his next project, The Walking Dead spinoff, Isle of the Dead , would begin soon. Filming will take place in Manhattan and in a studio in New Jersey. Many viewers have thought it odd to pair this duo, but the final eight episodes will likely shed light on what takes them on their next adventure. Little has been revealed about what this series will entail, and so far, only one additional cast member has been announced. Gaius Charles will play a character named Perlie Armstrong. This character is ruthless and confident in what he believes is justice.

Hey Adventure Time Lovers! This one, is perfect This one, is perfect!

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