Anime mecha games


The origins of Japanese mecha can be traced to the end of World War II, when Japan witnessed the destructive power of modern technology in the form of atomic bombs that obliterated Hiroshima and Nagasaki. Occupation censorship policies. One artist, Mitsuteru Yokoyama, took advantage of this loophole to craft one of the most influential mangas of all time. Yokoyama took a different approach, drawing heavily from his childhood encounters with war, technology, and film. The result was Tetsujin go Iron Man No.


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WATCH RELATED VIDEO: 12 Best Android Mecha Games 2022!

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Hideo Kojima is one of the most beloved game developers out there - which is why the mecha genre needs him. As the creator of Metal Gear Solid , Kojima helped define gaming for many years, and now he and his team have brought their talents to the PS4 with Death Stranding.

The big question, though, is what's next for Kojima Productions? Considering it's Hideo Kojima, he could go anywhere, but it'd be perfect for Kojima to return to mecha, a genre he hasn't touched in almost two decades. As a genre, mecha games have severely declined in recent years, especially when looking at the heyday of series like Front Mission , Armored Core , and Mech Assault. That's not to say there aren't any mecha games out there, but the genre hasn't seen a real step forward in a long time.

That's something that Hideo Kojima and his team could change, especially when bringing the technology and know-how they gained during Death Stranding 's development. Although not nearly as known as Metal Gear Solid , Kojima was also the producer behind the cult classic Zone of the Enders , and its sequel The 2nd Runner. The title had you piloting a legendary mecha called Jehuty, in a blend of hack-and-slash and third-person shooting.

While later games have had better combat, at the time, Zone of the Enders was unmatched for representing the intense over-the-top action of a mecha anime. It had an equally dramatic story to match, filled to the brim with crazy lore. The 2nd Runner released in and managed to refine nearly everything the first game did, taking proof of concept even further.

It's sad that the gameplay and ideas within Zone of the Enders never got to advance even more, and unfortunately, it's highly unlikely Kojima will ever get to work on it again, considering Konami still holds the rights. Still, what Kojima can do is create a spiritual successor. Giant battles and massive monsters, like the BTs or robotic dinosaurs, can be rendered with stunning scale. Kojima himself has a strong capacity for dealing with mecha, evidenced by his work on Metal Gear Solid and even Death Stranding to a degree.

Death Stranding may have divided critics and players , but it has ambition in spades, and that ambition at Kojima Productions could be used to revitalize mecha, creating a robust galaxy to roam around and explore.

The cargo system in Death Stranding could also serve as inspiration for customizing a mecha, fine-tuning where you put parts and balancing the weight of a machine. The "Strand System" as Kojima calls it will undoubtedly evolve with the studio's next game, and could easily be implemented in a mecha game. Instead of roaming around the post-apocalyptic U. Other players destroyed in space could leave behind parts or materials, that you can then incorporate into your own mecha.

There are tons of possibilities, and the inventiveness of Kojima Productions would, no doubt, find some interesting spin to put on the genre. While Kojima could develop their own new IP, perhaps a better alternative would be for the studio to sign on in a partnership, if everything allows for it. Kojima's name alone has enough weight behind it, but imagine if you combine that with something like Gundam , Macross , or Armored Core.

Gundam , in particular, is as big as you can get in terms of mecha, and with the franchise celebrating its 40th anniversary in , it's high time the franchise gets a bold, ambitious game. This could coincide with the live-action Gundam movie being made by Legendary Pictures. Of course, Gundam is the cream of the crop, but any number of mecha series are rife for Kojima's influence, especially since so many mecha series have themes that tie right into Kojima's usual style.

Kojima is certainly considered an auteur, and if there's anyone to sign on for a big ambitious mecha adaption, it's him. Hayes is a Staff Writer for Screen Rant. You can find him on Twitter Solfleet. By Hayes Madsen Published Feb 10, Share Share Tweet Email 0.


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Top 10 Best Mech Games on Steam

There are game tropes that never get boring. This can easily be said about about Mechas, gigantic human-controlled combat robots. Originally borrowed from the Japanese manga and anime scene, Mechas have also become a popular theme for games of different genres. In the recent past, Thai developers in particular have spoiled us with action-heavy Mecha games e. Developer Bit Egg now wants to offer a much more strategic flavor with Zecha Tactics. Zecha Tactics is planned to become a tactical role-playing game in which we command our Mechas in turn-based battles. The game will focus on a single-player experience, telling a story about a conflict on an alien planet called Aldsan-Od. The developers point out that the customization of the Mechas and the carrier will play a unique role. The — not yet final — 3D graphic certainly fulfills its purpose but no longer looks very up-to-date. We hope that a lot will happen in this regard before the release.

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anime mecha games

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If the success of the Transformers movies is to be believed, people love watching robots fight each other. Anime has been providing these epic over-the-top action stories since Gigantor Tetsujin go was released all the way back in Some historic anime still inspire the mecha genre to this day while newer shows try to innovate it with new forms of storytelling and action. Mecha anime aren't going anywhere anytime soon thanks to these fantastic shows, regardless of the genre's contemporary popularity or presence. Debuting as the first Netflix original anime, Knights of Sidonia came with an entry barrier due to its platform exclusivity and its 3D CG animation. The latter tends to be a hard sell for most people, but this art style is a good fit for a sci-fi mecha anime set in the harsh coldness of space.

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Embryo Machine brings the mecha battles of Gundam and Evangelion to the tabletop

Besides mecha anime, video games also feature some of the most awesomely designed armoured fighting vehicles. Japanese games — mostly shooters — tend to dominate this field sorry MechWarrior , so narrowing down our selection to Japenese mecha was an obvious decision from the beginning. Well, probably Armored Core, but Virtual On had the best mecha control system, which meant the best feeling mecha of all games. Oh man I can remember playing that in an actual bloody arcade with the dual joysticks.

HARDCORE MECHA (Simplified Chinese, English, Korean, Japanese, Traditional Chinese)

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Gleaming white mecha and technicolour explosions; the swing of mighty steel fists; the krak-krak-krak of anti-tank guns slung like rifles; a cloud of missiles raining down on an exposed mecha before it deftly rolls out of the way or meets its fiery doom.

The videogame that helped popularize Japanese mecha in the west

Generally favorable reviews - based on 12 Critic Reviews What's this? Mixed or average reviews - based on 25 Ratings. See all 12 Critic Reviews. User Score. Your Score.

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