Persona 5 strikers anime cutscenes


Why should you justify spending thrice the price? In short: yes. Persona 5 Royal feels like a new game. Kasumi also joins the Phantom Thieves as a party member. Each Palace contains three Will Seeds, finding all of them will unlock a special accessory. The Phantom Thieves also undergo massive alterations in this portion.


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WATCH RELATED VIDEO: Persona 5 Strikers - All Cutscenes

'Persona 5 Strikers' Review: Don’t Miss This Addictive Game If You're A Fan Of Anime & Games

Is Persona 5 Strikers what you think it is? Judging by talking with friends, colleagues, and people online, you might be surprised. Many have likened it to the Warriors series of games, focusing almost solely on hack and slash battles against thousands of enemies. The prequel was a fairly standard, if very well-regarded JRPG. They start making plans to go on a short holiday. After the events of the previous game, they need a rest, right?

We skip to a meeting where the police are talking about a number of recent cases. Public figures are suddenly confessing their crimes or thoughts. The police are ordered to investigate and the Phantom Thieves are number one on the suspect list. Meanwhile, the thieves start using a new popular AI assistant app.

By chance, they meet a fashion idol at a surprise event. She gives everyone there a keyword to be her friend on the app.

Along the way, they find Sophia. She aspires to understand humans more and ends up joining your group in order to help you escape. I mentioned before that Persona 5 Strikers was fine to play without playing the previous game. Sophia is the reason why — they often use her character to reiterate the world-building that would have taken place in the previous game.

It comes to light that this idol is somehow stealing the desires of all the people she gives her keyword to. They become absolutely obsessed with her. This is to the point of going into debt to buy her clothes, breaking up with significant others, and practically dedicating their life to her. With this, the Phantom Thieves are back in business. They work to change her heart and free her victims. I really enjoyed the story.

One thing which stood out was the villains. They often seemed like terrible people too, but then when exploring their character further, you could see why. It was possible to sympathize. Seeing the connection that the characters had with the villains was an interesting way for me to get to know them too. Perhaps someone more familiar with the previous game would be less interested, but I found it a good way to explore their personalities. One of them has a particularly surpising character arc.

The narrative of finding out why this is happening also kept me hooked, not so much for the story but for how it unfolded. You can see the characters joke around with each other or talk about their hobbies. Scenes are set around the leader cooking for the group or cheering up a member with ice cream. At these less serious times, you can also see absurd moments like a talking cat turn into a van that runs hordes of enemies down.

Ignoring the combat for the moment, it has fairly high-quality, but otherwise typical JRPG gameplay. There are cutscenes and plenty of moments with character dialogue. You can participate in conversations with occasional meaningless choices. Wandering around town and talking to NPCs happens frequently. The story tends to be front and center, while told through these mediums.

Some parts were pretty flashy — an action-packed anime sequence with roof-jumping, sliding down walls, and jumping onto a helicopter was an opener. Some parts are more laid back, like sitting around eating curry. As you go about town, you might buy items and equipment. There are times that you will need to investigate by searching the city and talking to people for information to complete a quest.

There are even side quests called requests which unlock after a certain point. Methods to increase your stats. Perks that you can unlock. Capturing and fusing of creatures.

Modifying available magical spells and creating custom move sets. It has quite a few. I had a particularly fun time with these. All the details like inheriting skills and building the perfect Persona appealed to me. I would not have any issue describing this as a JRPG. It has the focus on the story and the RPG mechanics here.

There is a reason why people question it though — the combat. Yes, it is. But perhaps not like some readers might be thinking. I already mentioned that the RPG mechanics are there, so while statistics and equipment are in many hack and slash games, you spend far more time here going through dialogue and wandering around town than you might expect.

These are similar but distinct from the palaces in Persona 5. You explore them, often completing similar tasks. Typically this involved going to certain points to unlock things to proceed, facing a number of mini-bosses and bosses. There would be checkpoints, treasure chests, items, and enemies along the way. How combat works in Persona 5 Strikers is that most of the time you can choose whether to fight or not.

Enemies walk around the map. I was impressed that it did get more difficult to avoid at times in a natural way. More perceptive enemies came in and a certain event made it difficult to avoid even easier enemies. Some were mandatory too, like defensive battles while Futaba hacks a door open or bosses. When it did come to a fight, it blocks off a small area and starts an encounter.

The one security guard that might have been on the map suddenly turns into a dozen monstrous creatures in this closed area. I found the combat itself quite satisfying. In Persona 5 Strikers, I had to watch the enemy, dodge, cast skills of the correct elemental weakness, and react quickly to openings. Openings were an interesting one. These could often be created by using skills or using the environment in certain ways.

There are plenty of fun objects around at times, like stacks of swords that you can land on and throw, chandeliers you can drop on enemies, and exploding ice crystals to name a few.

When an opening is created, this could sometimes let all characters attack at once or give you the option to rush for a follow-up attack. Either way, it let you control the flow of battle.

I enjoyed the thought that needed to go into it. Interestingly you can switch between four party members in combat, who you can choose from the full team outside of combat. The characters have different personas equipped with access to various magic and their own unique skills. Even regular combat felt unique between characters, with some feeling lighter than others. Considering that many hack and slash games do have very similar feeling characters, this is definitely a point in the favor of Persona 5 Strikers.

The game encourages you to switch too by giving extra opportunities when you do at times. That and I did end up having one or two characters dying at times, so I had to switch over to cast revive spells or use items.

I found it manageable on normal mode, but there are easier and harder modes. After unlocking requests, the rewards seem minor at first. But you soon find that you need to go back and defeat old bosses once more and kill numerous old enemies to unlock more important things. Removing a level cap, putting new equipment in the store, things like this. This is a downside since I felt forced to redo the same content, rather than just having it as an option for bonuses.

You can unlock cooking eventually which lets you create items with ingredients. This involves searching the cities you visit and buying recipes, along with ingredients. I actually quite liked this feature and how they integrated it into the game with little events and different ingredients in different cities, but it did feel necessary to help reduce grinding for healing items and money. Persona 5 Strikers played well for the most part, but I did come across a few frustrating parts.

The most notable of these was how barriers seemed arbitrary at times. I could jump up to the roof of a building, but not over a bush. Another minor one was characters kept telling me a checkpoint was near, even when it was a long walk away.

It was near on a map, but could practically be far off. One that I always love to see in games is a way to catch up on the story. A lot of us have busy lives and might not be able to play for a while.

There are also waypoints, both as an overlay and on the minimap. As a bonus feature, you can even fast-travel. In the real world, this can be done anywhere. This was really convenient.


Persona 5 Strikers – Review | A Hack’n’Slash JRPG

This groundbreaking announcement comes after the same Persona games were confirmed for PC and Xbox. At this point, these three games will be available for any platform your heart desires. Persona 5 Royal will release for Nintendo Switch on October 21, Teddie and Morgana, the mascots for Persona 4 and Persona 5 respectively, announced these games coming to Nintendo Switch.

Want to upload Persona 5 Strikers' excellent opening cutscene to YouTube without those scary copyright laws lurking around the corner?

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As of the latest Steam beta where you can disable SteamOS's frame limiter you can now play at a locked 60 fps. Vsync needs to be turned off in game too. Plays very well in-game, and with captions on you can theoretically get the entire story even without video cutscene voices. Not reccommended because P5S is a very story-heavy game though. Videos now play as of GE-Proton however the audio for them is not working, the music for them is seprate from the video so that will play but not sound effects or dialogue. The game will not run at 60 fps no matter what, the game will run at fps with frame pacing issues. Resolution scale and the ingame 30 fps limiter do not work. Ingame vsync makes the frame times even worse. For missing audio, best experience may be to tab out of game when a cutscene loads and watch on YouTube, then tab back into game and skip the cutscene.

[Solved] Persona 5 Strikers Black Screen

persona 5 strikers anime cutscenes

When the game released in Japan and we learned that it was going to be more of an action-RPG and less of a Musou game, I was actually disappointed, since I was fairly excited at the idea of Persona 5 getting the same treatment that The Legend of Zelda did with Hyrule Warriors. Having finished the game, I now feel the opposite about it from how I expected. Ironically, the story ended up being the biggest obstacle to recommending this game rather than the selling point. The basic combat mechanics are lifted directly from the Warriors games, featuring real-time action with each character having a unique moveset based on branching combo trees.

It will be a retooled version of a PlayStation 2 game that only came out on PlayStation Portable, which was both enhanced and scaled-down for the platform.

Persona 5 Strikers review: Already memorable characters get even more depth in this rich spinoff

Six months after the events of Persona 5 not Royal , the Thieves have gotten back together for the summer holidays. But after meeting the AI Sophia and the police inspector Zenkichi, their plans get uprooted. While a lot of the dialogue is similar to what you'll find in the main game, with plenty of teasing and messing about, these new characters introduce refreshing new perspectives to old dynamics. Sophia is an AI who wants to learn more about humanity. It's a cliche setup, but it helps the game focus on the theme of summer memories, and she helps reflect on the emotional core of the battles with the Monarchs.

1 hour of cutscenes for 30 seconds of gameplay *SPOILERS*

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Like Persona 5 Strikers and the Zelda spinoff, Hyrule Warriors: Age of It kind of works, as scenes where characters spend their downtime.

'Persona 5: The Animation' Season 2: Everything We Know So Far!

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Kid reviews for Persona 5

RELATED VIDEO: Persona 5 Strikers Secret Cutscene

I am by no means a completionist. That said, I appreciate games that make me want to dig deeper into their respective universes and their lore, explore a variety of side stories, better acquaint myself with their array of characters and travel across the various terrains on offer. The events of Persona 5 Strikers referred to henceforth as Strikers — the English version of which released worldwide last month — take place right after Persona 5 ends, and in doing so, leave out the story of Royal. Very briefly, Persona 5 and Royal tell the story of the Phantom Thieves, a bunch of schoolkids led by protagonist Joker, who learn to resolve the problems of the real world by crossing over into the Metaverse — a realm abuzz with all sorts of supernatural goings-on that is constructed by subconscious fears, desires, anger etc — and fighting manifestations of personal theirs and those of others demons.

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I never feel like the combat evolves over time, or does enough differently the more hours you spend playing, leaving you in a repetitive loop of hammering the buttons without a worthwhile reward. When I heard Atlus and Koei Tecmo were taking this approach with the Persona series, I certainly had my doubts, but after spending five hours playing the opening to Persona 5 Strikers know as Persona 5 Scramble: The Phantom Strikers in Japan in , the genre has been smashed wide open. Six months after the events of Persona 5 , Joker, Ryuji, Ann, and Morgana find themselves back in Yongen-Jaya to reunite with their old friends before heading out on a summer vacation. Before they can enjoy their time together, the Phantom Thieves have to team up to save the heart of pop idol Alice Hiragi, who has been corrupting men in the real world, turning them into lovesick puppies who are acting incredibly suspiciously. Much like Yakuza: Like a Dragon , exploring Shibuya, visiting the Velvet Room, and travelling through Jails Palaces in P5 feels similar to previous entries in the series, but the combat is different in many ways. On top of this, however, is the implementation of Personas, using the environment to gain an advantage, and more. To use your Personas in battle, you can press R1 to brings them all up and momentarily pauses the action.

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  1. Hania

    It is interesting. You will not prompt to me, where to me to learn more about it?

  2. Gardagor

    So, will you open the topic to the end?

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