Games with the best reload animations


Valorant has rapidly become one of the most popular multiplayer games being played at the moment. Riot's competitive 5v5 shooter has been kept fresh with regular patches and fixes and newer content and agents. The developers are also expanding the lore of the universe, fully fleshing it out. David Nottingham, the Creative Director at Valorant, said the team will create an immersive experience for the players with:.


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Games with the best reload animations

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WATCH RELATED VIDEO: Top 10 BEST RELOAD ANIMATIONS in Cod History

Incredibly satisfying video turns a lamp, hoover and toaster into hilarious FPS reload animations

Community News. Forums New posts Search forums. What's new New posts Latest activity. Log in. Search Everywhere Threads This forum This thread. Search titles only. Search Advanced search…. Everywhere Threads This forum This thread. Search Advanced…. New posts. Search forums. Install the app. Can't switch weapons during reload animation? Thread starter Fedorak Start date Dec 10, Please make sure you are familiar with the forum rules. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.

You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Dec 10, 3 0 0. Main point- like any other game, we should be able to interrupt the reload animation to switch to another weapon. Most games just leave the weapon unloaded unless the animation completes instead of forcing you to bear through it. I searched but didn't find a thread on this, which kinda surprised me.

This happens to me a lot- I'm on the run with zombies hot on my tail, but I'm pretty sure I'll be fine as long as I keep moving. Then, from nowhere, a clot grabs me. I turn to shoot him. The first shot doesn't kill him, and with the second I hear a click and my character decides it's a good time to reload.

At this point I'm surrounded and totally boned. Is there a reason reloading is like that? I joined to post this because it's been bugging me so much sorry if I'm making a faux pas. Nov 27, 34 25 0. I agree, this has happened to me too many times.

I would like it if we could interrupt reload animations. Dec 10, 0 Horzine Biotics Lab. What about just disabling the auto reload? I mean you would eventually get used to it anyway. Jan 20, 2, 0 29 Poland www. Oct 31, 3, 0 Sheffield, England. BenioX said:. Not really a profesional answer to it. Click to expand Dec 17, 3, 2, 0 Canada. Keyword: Most games. Killing Floor is not one of those "Most games". Reactions: Sammers and Undedd Jester. Aug 2, 0 33 Honolulu, Hawaii. I agree that the auto-reload is pretty unrealistic.

No one would seriously finish a reload with a 9 foot behemoth charging toward them. They'd switch weapons. Manual reload would be the best course for rectifying this "feature".

Jul 2, 1, 0 Scotland. Adds an extra element of challenge to the game for me. I say keep it the way it is. I'm able to cope. Benjamin Grizzled Veteran. May 17, 3, France. I'm going to agree that the best if only temporary solution would be to have an option to disable auto-reload. It's certainly the easiest solution for TWI to implement. Benjamin said:. Oct 8, 1, 0 34 New England, the Newer England. Apparently setting every weapon bZeroModeDryFire to false disables auto reloading, but via mutator doesn't seem to work so well.

Thanks for the input, everyone! Sammers said:. Undedd Jester said:. Its either that or allow players to quick swap CSS style where if the reload animation isn't complete then the weapon isn't reloaded. The problem with that is alot of times like I find in CSS you reload your weapon, think its about done, swap to your alternative weapon, only to find out later that you swapped too soon and have no bullets when it really counts. Manual reloads seems the best solution to me.

I agree that uninteruptable reloading is a problem, but the question is how to solve it. As I say, Counter Strike did have an interuptable reload and obviously if the reload animation hadn't been completed when it was interupted then it wouldn't reload the gun.

This seems grand on paper, but everything in games relies on speed. If you can interupt reloads naturally you would reload the weapon, wait for the point when the reload actually occurs then immediately swap out to avoid the rest of the animation leveling the guns aim again so you could fire again immediately. You'll reload your weapon, swap to skip the animation to cut down a nearby ZED, fight on and get yourself into a bit of trouble and need to reload again.

Instead you swap to your other weapon you reloaded earlier and find that when you reloaded it all that time ago you actually swapped too fast and didn't reload the gun. This leaves you in the situation that you are totally empty with an emergency right in your face. Believe me this will irritate you ALOT more than being forced to wait through a reload.

That being said you can compensate by always checking your guns when you are clear I've made a habit of it in CS, and it doesn't crop up anywhere near as often. It can be a pain if you have a chain of intense gunfights, but it is something you can more or less adapt too However if this were added, since KF punishes you for making mistakes I'd suggest that reloading when your clip is half depeleted and not finishing the animation properly actually makes your current ammo in the gun 0, required you to reload before you can fire a bullet.

After all, you did pull out the mag and leave it empty. You make a good point. I'm not sure what the best way to solve it is, but I do like the idea of leaving the mag empty. If it's gonna punish you, it should be realistic like that. Feb 8, 2, 1, 0. How exactly is this to be fixed? Most of the time, it is faster to just finish the reload than to stop and bring up another weapon. Now if people want "realism" so they can stop a reload, sure.

Drop the weapon and the mags. Want to stop a reload? At any point if someone interrupts a reload, that player immediately drops the weapon and mags, and switches to the new selected weapon. Reactions: Benjamin and Nin. Fedorak said:. We could just have made them very angry humans and that would be entirely possible. Having them as specimens just adds nothing to the game that couldn't be added in a better way.

Rattler Grizzled Veteran. Dec 20, 2, Fakin A! Whats the point of reloading the gun and then switch to another when you are holding full loaded gun???

When I run out of ammo I press switch to last weapon because this is my habit.


Call Of Duty: Infinite Warfare’s Throwback Reload Animations Are Great

Arqade is a question and answer site for passionate videogamers on all platforms. It only takes a minute to sign up. Connect and share knowledge within a single location that is structured and easy to search. While reloading weapons in CS GO it can be seen that the ammo counter gets reset while the animation is playing, more exactly when you finish inserting the magazine. Doing a weapon switch in that moment doesn't cancel the reload so technically the weapon is reloaded when you go back to it.

Reload: Video game companies spend considerable effort getting gun reloading just right. Some animations are quick, some take a little.

Free Fire vs Free Fire Max: Key differences to watch out

This new version of Free Fire will offer players various enhancements in gameplay. It will be a standalone mobile application that will offer users the same battle-royale gameplay, with better graphics and gameplay to people across the world. Players around the world will get an optimized Free Fire experience with enhanced graphics and features. We will be looking into the basic features and aspects of these versions to know all about them. In the Max version, the character reloads the gun with one hand, unlike Free Fire which has almost the same reload animation for every weapon. The single sniper reloads bug is also removed in Free Fire Max. When the player shoots from any sniper, the scope button disables for a few seconds for reloading animation.

Apex Legends: Secret reload animations discovered

games with the best reload animations

This tutorial is for animators that want to focus on creating first person animations to be used within a game project. Veteran game developer and Animation Director, Bill Buckley, showcases techniques and practices that he has used throughout his career on triple A FPS game titles. He stresses the importance on establishing a work flow to ensure proper gameplay specifics such as blending, timing, composition, iteration and assembly in engine. Bill utilizes a first person template project that Unreal provides; this is so an animator can jump right into showcasing functional work without worrying about coding.

Well, wonder no more fellow gam3rz, as one Twitter and Tik Tok user has decided to make the mundane infinitely more exciting by turning objects into weapons from a first-person shooter. I mean, have you ever wanted to reload a lamp so badly?!

Creating First Person Shooter Animations for Games

GameWith uses cookies and IP addresses. By using our site you agree to our privacy policy. Read this Apex Legends pro play tip guide on how to do the Peacekeeper reload cancel trick. Cancelling this animation will let you to reload the gun faster, allowing you to shoot at enemies more rapidly. The Peacekeeper can deal a maximum of damage to an opponent's body.

Funny and Awsome Reload Animation

Apex Legends players have discovered a new trick that allows you to reload your weapons faster by avoiding the full reload animation. Many encounters in Apex Legends are decided by the smallest of margins, and so any trick you can add to your arsenal can be the difference between dying after dropping in Thunderdome and going on to become Champion. In Apex Legends the clip sizes on many guns are pretty unforgiving, forcing you to reload multiple times in a single encounter with an enemy team sometimes. As a result, timing your reload is very key to being successful, especially in the late game where you're going to empty multiple rounds breaking down superior shields. As you may know, sometimes it's easier to not reload at all, and just switch to your secondary weapon. But if you're like me, then switching to a long-range weapon in a close-range encounter after you burn through your Peacekeeper clip, isn't a viable option. And in the beginning of the game, you may not even have a second gun on hand.

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Call of Duty: Modern Warfare and Warzone are gritty, realistic shooters, right? Well, the game's latest cosmetic DLC is about as far away from that as you could get. It adds new weapon skins such as the Commodore assault rifle and the Genesis submachine gun I see what they did there , as well as a new bit death effect. And it's this death effect that's refuelled a debate that's been bubbling for a while now about Modern Warfare and Warzone's tone.

For this week, I followed all 3 tutorials from Matt which were very useful, but I tend to forget the steps after. A value greater than 1 will make the animation play faster.

Apex Legends has some of the weird easter eggs in any FPS games that are out right now. Apex Legends fan relekkk found out about this very rare Garand style reload animation for the G7 scout. But it is certainly a surprise for anyone who played this game for a long time and had no idea this was a thing. Read More: Was the extra passive Nerf to the low profile characters in Apex Legends really necessary? There is also another example of Respawn being cheeky with this kind of addition to the game. Take a look at that right here. It just shows how much passion and hard work they put into these games.

As an enhanced super soldier wielding an insane suit of armor, Vanquish tasks the player with taking down an endless onslaught of diabolical robots. They just keep coming, and the pace is insanely relentless — every second helps, and skipping those slow reload animations is a good step in the right direction. The trick is super easy.

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