Saturday supercade dvd


Now that SatAM can be declared legally extinct, the historical and nostalgic value of these promotional tools have made them more sought-after than dinosaur DNA. But nobody preserved them. Most people simply changed the channel during that one day out of all the year when Urkel spent 30 minutes begging them to watch "Hammerman," except for the intended audience, who couldn't hit "record" because they would get in trouble for messing with Daddy's VCR. I'd say the only thing rarer than one of these specials is, for some reason, an uncut taping of "The Disney Afternoon" because I've never heard of such a tape anywhere.


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WATCH RELATED VIDEO: Saturday Supercade 1984 Full episode with commercials

Image gallery for Saturday Supercade (TV Series)

Debuting in late , The Super Mario Bros. Super Show wasn't the first kids television show based on video games—that distinction belongs to 's Saturday Supercade— but it was the first for those who were a part of the so-called Nintendo Generation. And unless you were already too old for it, chances are you have fond memories of watching it every day after school even if you knew it actually wasn't all that good.

The Super Show was bizarre indeed, with a cartoon based on the Mario games book-ended by goofy live-action segments of actors playing Mario and Luigi the former portrayed by professional wrestling pioneer Captain Lou Albano. Various of-the-era guest stars—both real and fictional—would pop up during those filmed segments, including Cyndi Lauper, Nicole Eggert, Sgt.

But for a lot of viewers, the most exciting part of a week of Super Show episodes was on Fridays, when the cartoon in the middle of the show would instead focus on The Legend of Zelda. While the Zelda cartoon would only run for 13 episodes and wouldn't follow the various subsequent incarnations of the Mario cartoons, it remains a fan-favorite for kids of the era and Zelda fans of a certain age.

While the show's representation of a sassy Link, a rough-and-tumble Princess Zelda, a bumbling Ganon, and a frisky fairy sidekick didn't bear much resemblance to Zelda games at the time, they all still have an enduring legacy all their own—and even went on to inform the video games later on, believe it or not.

In the menu screen of The Legend of Zelda: Ocarina of Time , when Link is seen riding Epona across Hyrule Field, it was a game-changing moment for the series as it was the first time he had ever been an equestrian.

But Epona wasn't Link's first horse, nor the first time he ever saddled up. In the Zelda cartoon, Link had a trusty steed named Catherine. And Link utilized Catherine plenty during the run of the series, for both transportation and as a partner in battle. This was close to a decade before Link hopped onto a horse in his games. Beginning with spoilers! But this was not how Zelda was characterized in the games that existed concurrent to the show, where she was little more than a princess to rescue at the end of the first game and under a sleep spell through much of the second.

Zelda's tough demeanor in the show—criticized for not being accurate at the time—actually predicted the kind of character she would eventually become in the games.

When the Zelda cartoon was in production, the show's creative team largely had only the original Legend of Zelda with which to base its characters and stories. Much like what happened with the Mario cartoons, where each season seemed to advance to the next sequel in the game series, it was assumed that Zelda II and beyond would be represented in future seasons of that show.

Still, with Zelda II hitting store shelves during the first season's creation, the writers and animators were able to sneak in a few things from the game sequel—most notably, Ganon's transportation, a Lowder, which was an enemy type that debuted in Zelda II.

While no one person makes a cartoon by himself—unless that person is Don Hertzfeldt—the Zelda animated series definitely had a clearly-defined creative overseer by way of Bob Forward, who not only created the show but wrote all 13 of its episodes. Forward was already something of a veteran by the time he got involved with Zelda , with writing credits stretching back to both He-Man and She-Ra. The 80s was the decade of lawsuits against the music industry over lewd content and the adopting of the PG rating, all designed to prevent big bad mass media from corrupting young minds.

The long arm of censorship also carried over into kids' cartoons of the era. You might remember how the guns in G. Joe all shot lasers instead of bullets in an effort to make the show seem less violent. A similar tactic was used on Zelda , with Link typically just shooting beams from his sword rather than actually using the blade much. This was also the reason that fallen bad guys were just warped back to Ganon's castle rather than actually perishing.

While there were fairies in the Zelda games from the beginning, it wasn't until Ocarina of Time sensing a pattern here? And while Navi annoyed gamers of an entire generation with her incessant "Hey! Speaking of patterns, this is another thing the animated series did first by almost a decade. In the Zelda cartoon, a fairy named Spryte served as the Tinkerbell to Link's Peter Pan, not only as a voice in his ear but pitching in with a little fairy dust when needed. Much of the Zelda universe is built around the Triforce pieces, three triangular objects that, when brought together, represent the ultimate power in that world.

The thing is, in the cartoon, they only ever mention the Triforce of Power and the Triforce of Wisdom, with Ganon having one and Zelda having the other—the conflict being that whichever side gets the other's piece will "rule this land forever. But the Triforce isn't only named that because each piece is a triangle—it is called the Tri force because three pieces of it come together to form the bigger, main Triforce.

To just leave one piece out of the show completely didn't make much sense to its origin or name. While the Zelda cartoon was relatively short-lived, that isn't to say that Link and Zelda never returned to the world of animation. In fact, the duo made three separate appearances on Captain N: The Game Master , a series that featured characters from many different NES franchises interacting together in a Disney Infinity kind of way.

Viewers with a keen ear noticed immediately that Link and Zelda retained their same voices on Captain N that they had in the original show, with Jonathon Potts and Cyndy Preston returning to reprise their respective roles. It's a trope almost as old as video games themselvesvia zeldauniverse. The Zelda cartoon actually bothered to explain this phenomenon.

When Link would go to put an item in his pouch in the animated series, the item would magically shrink in order to fit inside the pouch. It was a nice little touch, even though it still required a pretty big suspension of disbelief. Though the particular world presented in the Zelda animated series seemed to be retired when the show was, many aspects of it actually lived on in print. The Nintendo-licensed Valiant Comics Legend of Zelda series that ran in the earlys was clearly inspired by the cartoon in terms of overall art style; general tone and vibe; and in particular, the portrayal of Princess Zelda as a formidable warrior.

For fans of the show that were sad to see it end so soon, the comics proved as a nice little spiritual successor to extend its life for another year or so. Unfortunately, the Zelda cartoon also lived on in a much more dubious way than a comic book series. The trio of dreadful Zelda video games for the Phillips CD-i console seemed to be much more inspired by the cartoon than the game series.

One wonders if the makers of those games even actually played the original games and weren't just told to make games based directly on the cartoon. Even worse is that the developers seem to only take the worst aspects of the show—the subpar animation, Link's sarcastic attitude, a cast of weak supporting characters, and so on—and not only focus primarily on those but crank them all up to Super Show.

Well, everyone is entitled to their opinion—even though some opinions are clearly wrong. The Mario cartoons on that show often barely resembled the games they were based on, feeling more like they were taken out of a book of stock, generic cartoon plots and had Mario characters badly shoehorned into them. Meanwhile, the Zelda cartoon actually stayed fairly faithful to the games overall and there was rarely a story or setpiece that felt like it couldn't have come directly from a Zelda video game.

While Zelda has always been known for its epic soundtracks, in the early days, that music had to be condensed into the limited audio capabilities of the NES. It would go full-orchestra in later games as the technology allowed, but in those first few games, the musical blanks had to be filled on by our imaginations.

Though orchestral versions of Zelda songs already existed on albums in Japan, the West hadn't yet been privy to arranged versions of the soundtracks in —which makes the show's orchestral arrangements of the Zelda score the first time that many fans heard those tracks closer to how they were originally envisioned by Nintendo composer Koji Kondo.

A lot of people take issue with the way Ganon was portrayed on the Zelda cartoon, not liking the way he was more of a bumbling Bowser type and less of the menacing evil overlord that he's envisioned as in the games. But that shouldn't take away from the solid performance of Len Carlson, who voiced the snorty antagonist.

Before stepping into the role of Ganon, Carlson was perhaps best-known as the pitchman for Kraft products on Canadian television throughout the 70s and 80s. The late actor also had a long lineage in voice acting, playing such characters as the Green Goblin in the s Spider-Man cartoon, Professor Coldhart on Care Bears , and circling back around to video games late in life by providing the voices for Q and Hugo in Street Fighter III.

It's kind of ironic that Link has barely said three words in his entire video game history—not counting the CD-i games, because those don't count—while he was a one-liner, catchphrase-spouting machine on the TV show. His most famous line was inspired by the most famous line of a legendary comedian. Link's exasperated delivery of "Well excuse me, Princess!

One of the constants in Zelda games since the beginning has been the form of currency in that world—gems of varying colors denoting their monetary value, exchangeable for goods and services from both legitimate and questionable vendors, and mysteriously appearing from fallen enemies, sliced clumps of grass, and broken clay pots. These gems are—and always have been—called rupees in the Zelda games. But, in one of the most blatant alterations of the games in the adaptation to an animated series, rupees became rubies.

Why such a seemingly arbitrary change? It's simple—rubies is simply easier for voice actors to say frequently. Trying saying "rupee" out loud a few times and you will see that it sounds more awkward than you realize. In doesn't matter how much hate the Zelda animated series gets from an admittedly sizable segment of the gaming population—there is no denying that the show has fans, is warmly remembered, and has a legacy that endures to this day.

For proof of this, look no further than the DVD releases. As of today, there are still actively in-print runs of DVD collections of the Legend of Zelda animated series. And any time a company that has the rights to it lets it lapse after their original deal is up, it never languishes for long and another company comes along and snatches it up. Currently, NCircle Entertainment is producing and selling the complete collection via their website and other retailers.

Before making the jump to DVD, the Zelda cartoon came to home video—which these days, feels like an ancient form of media on a par with stone tablets—on VHS releases that each only contained a couple of episodes each and probably cost way too much money. Not surprisingly, the Zelda and Mario cartoons shared a fair amount of cast and crew. The aforementioned Bob Forward, for instance, also did some writing for the Mario cartoons, and Link's actor provided "additional voices" for them.

But there was one main cast member that was shared by both the Zelda cartoon and the cartoon based on Super Mario Bros. Veteran voice actress Paulina Gillis—sometimes credited as Tabitha St. Germain also has over other credits on her resume, ranging from cartoon and video game voice work to live-action TV and movie roles.

When Link and Zelda joined the cast of Captain N for a few episodes, their voices and personalities were largely unchanged—but they were both given rather noticeable physical alterations. Zelda's clothes got a bit more risque, now sporting a bare midriff, but her basic physical look remain fairly similar.

Link, on the other hand, looked like he had spent a few months bench-pressing the Triforce between the Zelda cartoon and Captain N.

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Saturday Supercade Comes to DVD!

This is about large apes in stupid outfits, stupid humans in ape outfits, and giving Mario blue balls. Actually, even though they turned Mario into a circus gorilla trainer, Donkey Kong was the most unaltered of the four cartoons on the show. And isn't it ironic that DK Jr. Season 2 swapped two of the cartoon segments out for Space Ace and Kangaroo, but I don't remember much about those, except that David Mendenhall made his voice acting debut in the Kangaroo cartoon.

Pole Position · Dragon's Lair cartoon coming to DVD! - Retrogaming Roundtable · TROPIC OF CAPRICORN · Saturday Supercade (TV Series –) - IMDb · Q*Bert.

The Faces of Past and Present Cartoon Voices

Home About Advertising Privacy Policy. Powered by Blogger. Responsive Ad Slot. Coming Soon. Top 3 Video Games That Defined the s. Posted by: Jason Gross on February 18, Donkey Kong. After escaping from the circus, Donkey Kong is pursued by Mario and Pauline to bring him back.

Cartoons W/O/C

saturday supercade dvd

I do not control the mail! It was a cartoon show series that was on CBS during Saturday mornings for an hour. Not sure if this is the first episode but it's early on in the series. So this is 1 full uncut episode and has lots of 80's Saturday morning commercials with the show too.

And is there a future for game cartoons outside of the elementary demographic? The further back that you look, the less game cartoons had to offer.

Weekend Discussion Thread: Your Saturday Morning Memories

If you've heard "Simple Words" before, that's the best song, but the album is good through out.. The vocals sound like that of Midtown. A pretty good emo-punk album, i was just let down that they only used a keyboard on the first track, but for fans of Midtown, Student Rick, and Taking Back Sunday, get this album. Saturday Supercade is an agressive pop punk band that can write some great songs. They remind me of Taking Back Sunday and Midtown. If you have any doubts about getting this cd, dont because they are awesome.

Donkey Kong Verses Kangaroo

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*Saturday Morning Cartoons s w/o/c! - 1 DVD Milton the Monster Saturday Supercade – Frogger “Spaced Out Frogs”, Donkey Kong “Gorilla My Dreams”.

80s video games vintage GIF

The s was a golden age of videogames, with the advent of the video arcade, the rise and fall, and subsequent rise again of the home gaming market, and the beginnings of videogames being accepted into the popular culture. This was also the era of Star Wars , and its behemoth marketing campaign that essentially made it common and acceptable practice to sell absolutely anything to children. It started off rather innocuously, with things like Pac-Man t-shirts, lunch boxes, plush toys and one-hit wonders.

80s Toons: 'Saturday Supercade'

RELATED VIDEO: Saturday Supercade - Season 1 - (Episode 2)

I remember the Saturday morning cartoon. I watched a few episodes but didn't like it very much. Also, I think there was a Qbert breakfast cereal too. How did I miss that?

Whenever a medium gets big enough, tie-in cartoons are sure to follow. Comic books, toy lines, and even books have received the Saturday morning cartoon treatment over the years, and video games are no different.

Everything Action Theater: Saturday Supercade

By the time the s rolled around, the American video game market was booming. Arcades were experiencing a Golden Age with rapid advancement in technology and growing cultural impact beginning with the release of Space Invaders in Likewise, home consoles were entering their second generation thanks to the affordability of new microprocessor technology, with the Atari leading the charge. Television and studio executives were not ones to let a popular trend go by without finding a way to capitalize on it. TBS was next with a game show that utilized arcade games, Starcade. CBS , looking to compete, decided to hedge their bets by not just licensing one hit game, but several from both the arcades and home consoles.

Marmalade, a Duffle coat, and a bear from darkest Peru…

Video games and animation have had an interesting relationship over the years. In Japan, video games commonly lead to anime series and vice versa, with some of the most popular anime series starting out as visual novels or dating sim games and some of the most popular video games being tied to major anime properties. The relationship between American animation and video games is a bit different; there have been no notable instances of America adapting American-made games into animated series.

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