One of the fate series


Audiences unfamiliar with anime might consort it with other animations typically aimed at kids. This is possibly due to the public perception that anime is constantly brimming with adorable-looking characters and ostentatiously vibrant animations. Confounding both younger and mature audiences, anime does contain a handful of characters who display questionable antics that would even intimidate horror film buffs. In the face of likable heroes with an unyielding moral compass, these creepy characters make us squirm in our seats with their unsettling presence while gasping at their unique persona. The boogeyman that appears with a smile and leaves with a smile, with not a single of his targets and witnesses live on to tattle his malice. That is, until audiences' beloved space cowboy — Spike Spiegel.


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WATCH RELATED VIDEO: Badly Explaining the ENTIRE Fate Series in 30 MINUTES

Fate watch order — how to watch all episodes & movies 2022

You are missing out on a legendary work. Nearly all segments of the franchise have been met with critical acclaim and massive popularity, both domestically and internationally. The lifetime of the original Fate franchise is limited and has set boundaries. Each branch emphasized interactions with one heroine, Saber, Rin Tohsaka, and Sakura Matou respectively. The light novels themselves were considered a commercial success and were praised for keeping great consistency with the initial work.

And now, in , an anime adaptation for Unlimited Blade works is about to air for the Fall lineup. In particular, the visuals seem to get exponentially better with time. The characters are drawn in a unique style, and their designs are luckily noticeable and distinct. There are inconsistencies in the quality of art; portraits in very few scenes feature the characters with slightly longer or wider faces, yet not grotesquely so, and some main character stock art present slightly different eye sizes, but overall, the visual novel is well drawn.

It was comforting to see that Studio DEEN retained the style of the visual novel whilst increasing the fidelity. One surprising thing about the anime was the quality of animation. Ufotable did an absolutely stellar job animating the series. And still the original style hung on, looking more refined than ever before. Talking scenes were as fluid as the action scenes, and no motion looked shoddy or stiff.

If only for the visual achievements, the latest animated series was an undeniable success. The soundtracks also play a large role in maintaining traditional Fate quality. With the exception of one or two tracks, the visual novel OST is exceptional.

Again, the anime adaptation takes the quality a step up from the steady work of the visual novel. The complete gamut of traditional orchestra music is utilized, and familiar tunes are played with the quality of those found in feature films. Even the voices were done with utmost care. The Fate franchise managed to accrue some of the most prolific voice actors and actresses in the industry.

Even side characters were given notable actors who have worked on several renown anime, ranging from Amagami SS to Dragon Ball The most noticeable parts of the OST were the openings. The songs fully capture the emotions and atmosphere of the series accurately. The second Kirameku Namida wa Hoshi ni, Tainaka exhibits similar darkness, but exudes determination to succeed in spite of hardships, again encapsulated by both the music and words. Why start with the most important factor right after the less significant ones?

What exactly does nonlinear narrative entail? Choose your own adventure books utilize nonlinear narrative and branches. Some decisions make a significant impact on the story revealed to the player, while others merely show a different scene without any meaningful changes to the overarching plot. Japanese visual novels are notorious for taking the decision-making split far too seriously.

As the name might suggest, there are a possible different storylines, with nearly every decision resulting in the unveiling of new information. To truly understand the entire story, one must play through all storylines. Examining each component of the structure with scrutiny is important, but the best place to start is always the beginning.

For centuries, Fuyuki City has been the battleground for a periodical conflict called the Holy Grail War, a fight between seven magi to obtain the Holy Grail, a magical device that can grant any wish.

The magi, however, do not fight amongst each other directly; they instead become Masters by summoning powerful familiars called Servants, legendary figures from previous eras. During the fourth iteration of the war, a man named Emiya Kiritsugu attempted to destroy the Holy Grail. Unfortunately, this resulted in the Holy Grail spilling its contents and burning down a large neighborhood. Kiritsugu, under the pressure of guilt, searched through the town looking for survivors, and stumbles across a young boy.

This is where the story of Emiya Shirou, the adopted son of Emiya Kiritsugu, starts. The two lived together in Fuyuki City peacefully until Kiritsugu suddenly passed away. However, the father-figure left much with his adoptive son. Though informal and incomplete, Kiritsugu passed down the knowledge of the existence of magic and magi.

Equally important was his dream of becoming an ally of justice, a dream Kiritsugu mentioned that he himself once had and his son inherited. Time has passed, and Shirou is now a second-year in high school.

One day after staying back at school, he spots what seems like two people fighting. Unbeknownst to him, the fifth Holy Grail War had started and the two figures fighting were Servants. One of the servants disengages from the fight and chases after Shirou, ready to kill him as he is a witness to a highly secretive magic war. Shirou runs back into school, but with superhuman agility, the blue figure catches up and stabs Shirou in the chest, leaving him for dead.

Miraculously alive, Shirou rushes back home, only to be ambushed again by the mysterious man in blue. By starting every route with the same start, it provides consistency to each story. The facts revealed make the boundaries absolutely clear. Certainly, different perspectives unveil new facets of the background, but because a concrete limit was set on the liberties that could be taken within the game, no new information is inconsistent with previous distributed knowledge. Why is this important at all?

Aside from the obvious importance of consistency in developing an immersive universe, it results in a franchise that can succeed with multiple products. Those of you who have seen or played through the Unlimited Blade Works route which should be everyone, right?

But instead having to redo the exposition, there is a common ground between the two unique narratives. Consequently, this lowers the effort viewers have when watching different series.

On the production side of things, this lowers the stress in constructing an introduction conducive to the viewers. Since every series will start the same way, narratively speaking, production studios have a clear precedent on what captivates the audience. They also have the leeway to take some liberties with the prologue.

Though the visual novel has a static beginning, other media can easily highlight or underscore certain aspects that are pertinent to their particular route or story. While all the aforementioned benefits of having a singular starting point for distinct stories are great, its main function is, in the end, to serve as a base point for the entire collection of works.

The preeminent and most noticeable consequence of that is that narrative development becomes highly intricate and complex.

One cannot fully know the entire happening of the 5th Holy Grail War without playing through all the different routes because the important details are dispersed throughout each individual branch.

The works that do include this quality tend to be the most critically acclaimed and interesting to play. Information about the Holy Grail War is distributed in this way. In the first playthrough, the player only finds out what is necessary to complete the game with a decent understanding of the current status of the Holy Grail Wars, that it is a periodic event in which magi compete to earn a wish-granting device, but that the said device cannot perform its claimed function.

Unlimited Blade Works reveals a little more about the released history of the Holy Grail and how it functions as the focal point of all aspects of the wars, from Servant-summoning to wish-granting. The beauty in how Nasu distributes facts is that he only hands them out when natural and relevant. All that is in his mind is his relationship with Saber and destroying the Holy Grail, regardless of the intent in its summoning or the consequences of winning the War.

The atmosphere is right and Shirou is in close contact with someone who has all the data. Scattering important details about the universe is something that can only be done when using nonlinear narrative, and characteristic and narrative development become more complex and enjoyable to experience when done this way. Character development also flourishes in the nonlinear narrative environment.

Information is spread out in a manner similar to expository details, and the player chances upon them throughout gameplay. Sakura Matou is the most prominent character to whom this is done, though her traits and background are more concentrated than other characters.

Protagonist Shirou knows this, but never has the time or the mind space to really delve into details. Nasu catches everyone off-guard by revealing unfortunate things one after another: domestic abuse, forced adoption, human experimentation, traumatic mental and sexual exposure, rape.

As it was with the Holy Grail War, none of the previous details were relevant until that final arc. The examples mentioned thus far have only been discussed in the context of progressive thinking, but retrospectively significant details are plentiful as well.

Born to a renown line of magi, Shinji was the first generation to display complete inability to perform magic. At this point in time, Shinji already had been living with his adoptive sister, Sakura, for a while.

He later finds out that his father and grandfather had been training Sakura in secret to inherit the Matou clans magic, and Shinji falls apart, developing his infamous inferiority complex and loses his honest ways.

While these details are exposed later in time in a more relevant scenario, they are equally important in justifying his behavior in other branches. His reason in participating in a magical war, his tactics and plans, all are made clear by the structure in which Nasu Kinoko lays out the details. Looking through the eyes of a business, this is ideal for perpetual growth. Not only do branching storylines mean more content to publish, but the dispersion of details creates free consumer interest in exploring future products.

It tied up the loose ends of any characters whose backgrounds were mentioned but not fully fleshed out. This applies to nearly all characters mention but not given attention in the original work. Going back to a previous point, the prequel also justifies many of the accepted facts of the Fate universe. Though character and narrative expansion is a large part of rhetorical freedom, the most intellectually satisfying and least business-oriented aspect of nonlinear narrative is the freedom of overarching thematic development.

Unlimited Blade Works explores the themes of self-reflection and self-sacrifice in subtle details, with contemporary Shirou facing off against his future self. But because of — you guessed it — nonlinear narrative, the entire franchise is thematically cohesive when examining each part as what it actually is: a part of a whole. The Shirou from Fate does not and will not know about the relationship between Shinji and Sakura.

All of the cohesive thematic exploration is audience-exclusive, and is thus up to the audience to commit to the discussion. What are your ideals? What does set the game apart is the execution. This 3-part extension is rare. Is there anything left to milk? There are doubts about it because taboo topics are so firmly ingrained as a major characteristic of the story.


Fate Series Watch Order

The plot revolves around Shirou Emiya, a young mage who becomes a warrior in the Holy Grail War, a battle between "Servants. If you want to follow the main storyline, this chronological order of the show and movies will be sufficient. Events of this happen in a completely different timeline, separated from the original plot. The 1st Holy Grail War does not happen at all.

In this prequel to Fate/Stay Night, one of the servants that stand out most for his ghoulish mien belongs to none other than Caster.

How To Watch Fate Anime Series In The Right Order

You are missing out on a legendary work. Nearly all segments of the franchise have been met with critical acclaim and massive popularity, both domestically and internationally. The lifetime of the original Fate franchise is limited and has set boundaries. Each branch emphasized interactions with one heroine, Saber, Rin Tohsaka, and Sakura Matou respectively. The light novels themselves were considered a commercial success and were praised for keeping great consistency with the initial work. And now, in , an anime adaptation for Unlimited Blade works is about to air for the Fall lineup. In particular, the visuals seem to get exponentially better with time. The characters are drawn in a unique style, and their designs are luckily noticeable and distinct.

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one of the fate series

What started out as an experiment with the first anime adaptation back in , is just one of the now double-digit Fate anime available to watch via streaming or home media. However, taking the first step into such a colossal franchise — despite it being a very popular series with a massive fan base — can be seen as overwhelming for a viewer, and not just because the names themselves are often jumbled-up messes of the English language. During this war, seven sorcerers or magi from any corner of the world may participate, with the aim to win the Holy Grail of legends that is said to grant any wish, no matter how great or small it may be. Using the strengths of their chosen Servants, the magi named Masters during the War must use their combined power to outwit the opponents and win the Grail, for only one pair of Master and Servant can win the right to use its ultimate magic.

After a mysterious inferno kills his family, Shirou is saved and adopted by Kiritsugu Emiya, who teaches him the ways of magic and justice. One night, years after Kiritsugu's death, Shirou is cleaning at school, when he finds himself caught in the middle of a deadly encounter between two superhumans known as Servants.

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The Let's Play Archive

The holy grail war is the summoning of 7 heroic sprites to fight to the death to win the holy grail. Which will grant the master and servant one wish, but with a catch. Yeah I'm liking Apocrypha so far but it seems to me that you would need at least a little experience in the series to understand it. Just me though. I'd like to play the games but I have nothing to play them on and I added apocrypha as number one for a joke. This website saves cookies to your browser in order to improve your online experience and show you personalized content. Read our Privacy Policy and Cookie Policy to get more information and learn how to set up your preferences.

It all started with the adult visual novel Fate/stay night, which was released in by the company TYPE-MOON. At the heart of the series is a.

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Few intellectual properties epitomize the term "multimedia franchise" as completely as the "Fate" series. Of course, the growing popularity of anime worldwide has led to some "Fate" anime becoming some of the most popular entries in the entire franchise. Though many of these shows don't always share the same characters or continuity, the series is broadly tied together by events known as "The Holy Grail Wars," wherein people known as Masters summon characters often reinterpretations of those from Arthurian legend called Servants to duke it out for possession of the Holy Grail via Type-Moon wiki. It can be a dense and confusing web of shows and plotlines to juggle, yet there is some value in parsing out such a maze of media.

It only takes a minute to sign up. Connect and share knowledge within a single location that is structured and easy to search. I know that there are a lot of different types of media in the Fate series tv, movie, light novel, video game, etc. It originally consisted of 4 light novels written by Gen Urobuchi with the story set by Kinoko Nasu, who wrote the original visual novel. It's really half story-canon and half fandisk.

Fate is a popular series that has been going on since in the anime world.

Fate is a great anime, but where to start can be super confusing! There are a few anime series that can genuinely be called a franchise, and Fate is certainly one of them. Originally a visual novel released in the early noughties, the series has gone on to spawn almost countless anime adaptations. So far, there have been around 24 different anime seasons and films produced in the Fate franchise. The easiest way to wade through this mountain of content is to remove any shorts and comedy parodies and divide the rest by their storylines. See the table below for all the notable anime content related to the Fate series:. This was the first visual novel released and the first to get an anime adaptation.

More than just a path straight down, understanding the core of the series also requires branching out into different sections of the cosmos to search for answers. Meaning, the Fate series demands a watch order that pretty much throws timelines and alternative versions completely out of whack. But, do not be afraid.

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  1. Graeme

    uraaaaaaa waited for a thank you even for such quality

  2. Dimi

    What suitable words ... the phenomenal idea, admirable

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