Let's code the best Tile Based RPG in Scratch (in the style of the Legend of Zelda a link to the Past, my dream Scratch Game Tutorial!). If you've followed my devlog, then you'll know what to expect. In this first easy episode I'll teach you how to code the player. We remix the starter asset project, create the basic game loop, player movement with speed normalisation for diagonals, and add player animation with walk cycles. We also get a glimpse of the amazing tile stamping engine that we will begin to build next episode - too cool! Who's with me!!!
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